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Iona Opie (1923-2017)

A great many of us ‘met’ Iona first through the numerous books she published, both jointly with Peter, and on her own part. They were a highly readable and vivid reminder of our own personal childhoods, as well as works of meticulous scholarship and new insights.

These pioneering works cover nursery rhymes, children’s literature, and the cultural traditions of childhood, especially those of play. They had a huge sphere of influence, inspiring and informing practitioners such as teachers, playworkers, architects and librarians, academics of many disciplines, and general audiences.

Iona came to the University of Sheffield in 1998 as guest of honour at The State of Play conference, organised by the National Centre for English Cultural Tradition. She had just published the last of the joint books, Children’s Games with Things, and was at the end of a career lasting over 50 years as a researcher into the worlds of young people. No wonder her talk was entitled ‘A Lifetime in the Playground’. (Click here to hear a recording or to read the transcript.)

Iona Opie in 1997 © Norman McBeath

Iona made a distinctive contribution to the work of ‘the Opies’, even as she juggled being a wife and a mother, maintaining her integrity throughout. She was also a correspondent par excellence. Her letters evidence the generous support which she extended to fellow researchers, her enthusiasm for the fine detail, and her fundamental humanity.

Iona leaves the immense legacy of her work and the inspiration of her life.

The ‘Playing the Archive’ project research team are honoured to be working on the Opie archival collection. We look forward to understanding more about the Opies’ work and building on the field that Iona and Peter did so much to establish.

 

Obituaries

The Guardian, 25 October 2017  https://www.theguardian.com/books/2017/oct/25/iona-opie-obituary

The Telegraph, 26 October 2017  http://www.telegraph.co.uk/obituaries/2017/10/26/iona-opie-investigated-lore-language-games-schoolchildren-obituary/

The Times, 27 October 2017 https://www.thetimes.co.uk/article/iona-opie-obituary-r3mn9qgtq

The Independent, 29 October 2017 http://www.independent.co.uk/news/obituaries/iona-opie-amateur-scholar-behind-the-oxford-dictionary-of-nursery-rhymes-a8021231.html

The New York Times, 30 October 2017  http://www.independent.co.uk/news/obituaries/iona-opie-amateur-scholar-behind-the-oxford-dictionary-of-nursery-rhymes-a8021231.html

The Wall Street Journal, 3 November 2017 https://www.wsj.com/articles/iona-opie-devoted-her-life-to-exploring-childrens-games-and-rhymes-1509719401

The Washington Post, 4 November 2017 https://www.washingtonpost.com/local/obituaries/iona-opie-scholarly-explorer-of-the-lore-and-customs-of-childhood-dies-at-94/2017/11/04/29373164-c173-11e7-959c-fe2b598d8c00_story.html?utm_term=.82f754169168

 

Select Bibliography

Bishop, J. ‘The Lives and Legacies of Iona and Peter Opie’, International Journal of Play, 3 (2014), 205–23.

Boyes, G. 1995. ‘The Legacy of the Work of Iona and Peter Opie: The Lore and Language of Today’s Children’, In Rhyme, Reason and Writing. Ed. by Roger Beard. London: Hodder and Stoughton, pp. 131-46.

Jopson, L., A. Burn, and J. Robinson. 2014. The Opie Recordings: What’s Left to be Heard? In Children’s Games in the New Media Age: Childlore, Media and the Playground. Ed. by Andrew Burn and Chris Richards. Farnham: Ashgate.

Mixed Reality Play in the LEGO House

Children’s playworlds are a complex interweaving of physical and digital dimensions, with the border areas between ‘real’ and ‘virtual’ becoming increasingly blurred. The popularity of apps like Pokémon Go and the growing use of these apps by young children suggest that mixed reality play is an expanding area. In these hybrid spaces, the distinctions between online and offline, physical and digital, real and virtual become increasingly hard to discriminate, with play moving across boundaries of space and time in new ways.

In March 2018 Kate Cowan will explore perspectives on mixed reality play through a short research visit to Denmark funded by the DigiLitEY COST Action. Linking with researchers from the University of Southern Denmark and toy designers from the LEGO toy company, this visit will focus on the newly-opened LEGO House in Billund which aims to bring together play, creativity and learning through exhibits spanning physical and digital forms.

Photos thanks to Patrick Otley and Jill Hawkins

 

The research visit will involve discussions with members of the LEGO design team, a seminar given at the University of Southern Denmark and a visit to the university’s partnership preschool to consider physical and virtual play in classrooms. Bringing together researchers and commercial toy designers, this collaboration will consider the possibilities and constraints of different toys and spaces for play and will investigate the liminal border-areas where physical and digital play are increasingly mixed.

Key insights will be shared through blog posts and a research report for DigiLitEY. You can follow updates from Kate on Twitter @katecowan

Building immersive worlds

The team is beginning work on the immersive worlds component of the project. The VR and advanced visualisation specialists at the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London, Valerio Signorelli and Andy Hudson-Smith, are testing out ideas for VR and AR (augmented reality) worlds. Working with the materials in the Opie Collection, they will help to bring the games and songs of the past to life. In the picture above we are testing a prototype for an augmented reality avatar.

Playing the Archive

Playing the Archive: Content Creation and Consumption in the Digital Economy is an ambitious programme of research and cultural production, exploring the nature of play by bringing together archives, spaces and technologies of play, along with people who play, both old and young. It runs from September 2017 to August 2019.

Funded by the EPSRC through the Content Creation and Consumption in the Digital Economy call, the project will digitise and catalogue substantial sections of the Opie manuscript archive at the Bodleian Libraries, creating a new catalogue designed and hosted by the Digital Humanities Institute at the University of Sheffield; design a virtual reality play environment based on the archive and install it at the V&A Museum of Childhood, London, and the Weston Park Museum, Sheffield; and build experimental ‘smart’ playgrounds in London and Sheffield.

Opie Archive Series 1 catalogue now online

The catalogue for the first series of the Opie Archive is now available online. This series of documents includes documentation relating to the Opies’ book The Lore and Language of Schoolchildren (1959), including materials from their teacher-correspondents, as well as a wealth of material relating to children’s games and rhymes. Another set of documents includes entries to the Camberwell Public Libraries Essay Competition, showing how children understood the world around them and imagined the future.

Bodleian Libraries, University of Oxford

Sarah Thiel has written a dedicated blog post on the Bodleian Libraries blog about the newly-catalogued collection.

Exploring the Opie Collection

One of the central strands of Playing the Archive is to digitalise the Opie Collection and  create new ways for users to interact with it. The archive is housed at the Bodleian Libraries in Oxford. These two posts from the libraries’ blog discuss the origins of the archive, the challenges of cataloguing its material, and the personal papers of Peter Opie.

(Photo courtesy of Bodleian Library)

Nursery rhymes, childhood folklore, and play: The archive of Iona and Peter Opie

Eton College, a journey to India, and wartime Britain: Personal stories from the Opie Archive

 

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